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Sverdheim » Devlog
Welcome to Sverdheim! I set out with the goal of actually finishing a personal project, and with this release, I have reached that goal!
Sverdheim is a simple roguelike game. There’s not much to it - you just walk around the procedurally generated world and kill monsters before they kill you. If your health gets too low, you can rest.
Even though the game is finished, doesn’t mean I’m *done *working on it. I’ve got a whole list of features I’d like to add to this solid foundation of a game, so I’ll likely update it and add new things over time. I’m just excited because right now, it’s a complete, playable game as-is. I’ve never done that before!
Anyway, I hope you like it.
Files
Sverdheim-1.0-Alpha.zip 25 MB
Mar 23, 2020
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Sverdheim
A roguelike game in a procedural world with generative music.
Status | Released |
Author | benfranklinstein |
Genre | Role Playing |
Tags | Casual, Exploration, Fantasy, Perma Death, Pixel Art, Procedural Generation, Roguelike, Short, Singleplayer, Tactical RPG |
Languages | English |
More posts
- Devlog: Colored AssetsFeb 28, 2021
- Devlog: More Progress on AssetsFeb 23, 2021
- Devlog: Creating AssetsFeb 22, 2021
- Devlog: Spawn RadiusFeb 21, 2021
- Working on SettlementsJun 13, 2020
- Version 1.2.0 Release: Character CreationMay 29, 2020
- Version 1.1.0 Release: Infinite DreamsApr 30, 2020
- More WritingApr 24, 2020
- How to Start AgainApr 07, 2020
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