Devlog: Creating Assets
Sverdheim » Devlog
I use Krita to generate most of my pixel art. Like pretty much all my art, I work in black and white first, then add color. I think at some point, I might script the shader to add the color, but for now I want to get work out more quickly, so the color will be fixed instead of procedural.
These tiles will be used on settlement interiors. I’m going with a square grid for interiors as it works better for structures. For me, the movement control change isn’t jarring at all - I don’t even notice.
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Sverdheim
A roguelike game in a procedural world with generative music.
Status | Released |
Author | benfranklinstein |
Genre | Role Playing |
Tags | Casual, Exploration, Fantasy, Perma Death, Pixel Art, Procedural Generation, Roguelike, Short, Singleplayer, Tactical RPG |
Languages | English |
More posts
- Devlog: Colored AssetsFeb 28, 2021
- Devlog: More Progress on AssetsFeb 23, 2021
- Devlog: Spawn RadiusFeb 21, 2021
- Working on SettlementsJun 13, 2020
- Version 1.2.0 Release: Character CreationMay 29, 2020
- Version 1.1.0 Release: Infinite DreamsApr 30, 2020
- More WritingApr 24, 2020
- How to Start AgainApr 07, 2020
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