Devlog: Creating Assets


I use Krita to generate most of my pixel art. Like pretty much all my art, I work in black and white first, then add color. I think at some point, I might script the shader to add the color, but for now I want to get work out more quickly, so the color will be fixed instead of procedural.

These tiles will be used on settlement interiors. I’m going with a square grid for interiors as it works better for structures. For me, the movement control change isn’t jarring at all - I don’t even notice.

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